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- #Endless space 2 wiki hissho how to
- #Endless space 2 wiki hissho mod
- #Endless space 2 wiki hissho full
You want to keep your Behemoth on your homeworld (becuse of the +10 FIDS it gives) until your ready to start being aggrisve with it.
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#Endless space 2 wiki hissho how to
After that make sure to semi rush (typicly the 4 or 5th tech) ships since you need to be hyper aggresives.Ī big thing to rember about the hisso is that you need to learn how to use your starting Behemoth well. The best way I've found to do that is to only settle one other system and make sure the system you settle has both titanium and hyperium. The main problem with this strategy is that you have to last though the start of the game. remeber this is on each of your homeword planets. now at this point it dosn't seem that bad but if you rush all the research related to mining probes and Behemoths, your probes will give 250% FIDS value and last for 50 turns. And the way the Mining probes stack is that the effect is added additively to each probe.Įxample if I have two mining probes on a Behemoth and each probe will last for 4 turnes and give 15% of FIDS, the way it works is that the mining probes will last for 8 tunes and give 30% FIDS. This % is added to ALL planets on your home system. The reason is minning probes, the hissho trait makes mining probes give a % of the FIDS a planet would probuce. The Hissho are currently broken right now. I know im a bit hard to understand but I hope this helps. Subduing a system gets you a boost of 10 keii when you do it the first time so if your low on keii when you invade you can subdue for the keii then invade again and capture. Your going to want the spoils of war law passed for the extra dust and science per destroyed CP.
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#Endless space 2 wiki hissho mod
For this you want the science per destroyed CP mod on some of your ships, if you can find or afford the dust one do that as well. Once you have established your three systems, burned the nearby pirates and captured the nearby minor factions you are ready for war on another faction. Your first millitary targets should be pirates as you get a bonus for destroying pirate lairs, and minor factions as you can invade them for little effor and take their traits and systems while gaining Keii. The thing to keep in mind is you can convert the outposts at your leisure when you can afford it. Any more than that and the Keii cost gets crippling. Your only ever going to expand three times. Once all of the basic infastructure is built in like 20 or so turns you can start building ships and expanding. Yes the law cost 1 Keii per system but your going to be diverting all the food and industry from your other systems to your home system to mitigate the cost. It gives your home system a 25% boost to everything. One of the first things you should do is pass the hatched at home law. Early game the focus is on exploration as you get 1 keii when you discover a new system. The rest are going to be shipping their food and industry home.
#Endless space 2 wiki hissho full
They are only going to have a hand full of good systems despite their ability to have as many systems as they want.
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